Drum Sampling (EXS24)

 For our project we decided upon capturing our own percussion samples to be used within our library music. This is my process upon inputting them into the EXS24 for sampling purposes.

Snare – SM57(Close Mic)


Hats/Cymbals – Behringer C2 (Pair)


Kick – AKGD112 (Close)

Here are the samples that we gathered as a group that i used for the sampling task. Ive constructed a basic rhythmic section using the samples that I’ve inputted in EXS24. The samples were once again cut from the transients so that it would trigger automatically without a delayed start. Ive also faded out long cymbal sizzles so that it would not play for a long duration than it needs to since the properties are set to 1shot.

Screen Shot 2015-05-02 at 12.20.07 AM

Ive inputted the samples into EXS24 via regions and I’ve set them all to 1shot samples. For each percussion I’ve set them to their relative groups so that when playing a kick, the relative kick samples would play depending on the velocity. Ive set the samples to not pitch since i had already fixed the kit to my preference and was not meant to have melodic properties.

Screen Shot 2015-05-02 at 12.27.24 AM

Ive laid out the kit to be triggered with C3 being the kick and D3 being the snare. The rest of the cymbal shots were put into stray keys from D# to G. Ive also set the samples to be velocity triggered using the settings below spacing them out depending how many different samples were captured for one instrument.

Screen Shot 2015-05-02 at 12.39.09 AM

This track utilises all the recorded samples and also includes different velocities from the different recorded samples. The composition is set to 190bpm and incorporates a 4/4 time signature. Ive decided to follow the style of an aggressive indie rock composition making use of double pedal techniques and fast hi-hat patterns.

Screen Shot 2015-05-02 at 2.31.45 AM

Ive also seperated the different percussions into different tracks so that i could process them using inserts. Different compression settings were used on different tracks to get a uniform level between all the samples.

Screen Shot 2015-05-02 at 2.20.45 AM

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