Modelling Synth Pt 3 (Ocarina)

Making an Ocarina Sculpture

The ocarina is an ancient wind musical instrument that shares the same archetype of a flute. An ocarina is commonly an enclosed space with four to twelve finger holes and a mouthpiece that projects from the body

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Ive used a Blow emulation since the instrument is inherently uses a flute structure to produce sound. Ive also added noise emulation to produce the overtones and noise from the breath to emulate a more realistic sound. Ive placed the pickups in the middle to capture the full spectrum of the instrument.

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Ocarina’s are traditionally made from clay or ceramic, but other materials are also used such as plastic, wood, glass, metal, or bone. For this i chose to emulate a wooden ocarina since it is the most common material used today to commercially make one. A woodwind provides a very warm sound and is not as dynamically piercing as steel or glass.

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For the envelope the key factor is its long attack rates. The long attack gives it the dynamic factor that is common in wind instruments.Ive also set the decay higher than the sustain due to the nature that wind instruments provide the full dynamic in its first few seconds before the sustain hits. Ive also set the sustains mid way since it dies out due to how long players can draw breath and to prevent it to sound too synthetic. The release is set low enough to provide the the tail from cutting too quickly but also not sustaining too long.

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Ive also provided a low pass filter cutoff and boosted a resonance to lessen the higher frequency and a resonant boost to increase the mid frequencies that are created by that notch.

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As shown from the EQ, the ocarina produces a very pure tone in nature very similiar to that of a sine wave. However there is a bit of harmonics present ever 200Hz which could be due to the material.

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